AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in South America: Q2 2025
Explore the performance trends of the top 5 slime games on iOS in South America during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, slime games continued to captivate users on the iOS platform across South America. Here's a closer look at the performance of the top five slime game applications based on data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio showed a gradual decline in weekly revenue, starting at approximately $3.6K and reaching around $2.4K by the end of June. Downloads fluctuated, peaking at about 961 in mid-April, while weekly active users remained relatively stable, decreasing slightly from 24.4K to 22.3K.
Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment experienced a steady decrease in revenue, closing the quarter at approximately $178 from an initial $539. This app did not record any new downloads or active users during this period.
My Talking Slimy: Slime Cat 3D from Pixeland LLC recorded a slight increase in weekly revenue, ending with about $364 compared to $233 at the quarter's start. Downloads saw significant growth, rising from 49 to 177 weekly, while active users varied slightly but remained around 991 by the end of June.
World of Slime Simulator Games by Solid Apps INC maintained a steady revenue stream, averaging around $160 per week. Downloads were minimal, peaking at 27 in mid-April, while active users decreased from 321 to 229.
Jelly Toys - Slime Simulator by Sound Jedi Ltd. had modest revenue changes, staying around the $120 mark. Downloads were consistently low, with minor fluctuations, and active users decreased gradually from 80 to 37.
These insights reflect the dynamic nature of the slime game category on iOS in South America. For further details and comprehensive analysis, visit Sensor Tower's platform.